The first is the gleeful scenario you're dropped into. There are a couple of elements at work that gather up these lovely ideas and turn Octodad into a truly astonishing video game. Each level has a range of collectable ties, tempting you ever-further out of your comfort zone. The weirder your behaviour gets - the more you flop and tumble - the quicker your suspicion meter will fill up. Once you make it to the chapel, you also have to take into account the fact that you're being watched by the congregation. It turns out you can do a surprising amount of damage with a bathroom mirror, or a party balloon - or the sad middle tier of a wedding cake.įaced with such a dazzlingly awkward means of getting around, Octodad's demo level then places you in a world of impedimenta: piles of gift-wrapped wedding presents, throw cushions, little plaster stands topped with pretty flowers. Grab an item and it's stuck tight to your tentacle until you release it again. Then, when you want to pick something up, you need to switch to arms mode where the thumbsticks suddenly control the reach and direction of your flailing hand. You have to watch your weird loping, listing strides unfold on screen and then adjust your behaviour accordingly. To get across a room, you really have to learn how to think about the entirely instinctual business of walking all over again. The EGX demo focuses on Octodad's wedding day, and although the tasks are relatively simple - collect your tux and your bow-tie and make it to the church on time - it's all so much harder when you're a quivering muddle of boneless tentacles, a coiled pile of rubbery muscle and suckers, mapped to a weighty DualShock 4 in a marvelously confusing manner.Įxample? Moving around sees you controlling your left and right "feet" - in reality, a bunch of those flapping tentacles shoved into trouser legs - with your left and right triggers and thumbsticks. Mirrors abound, making everything just that little bit trickier.Īnd social stealth isn't easy. It's basically The Little Mermaid with a lot more hat-stands falling over, and it charges you with moving its ungainly protagonist through the modern world while attracting as little attention as possible. The sequel to the brilliant freeware QWOP-'em-up from a group of DePaul University students, Dadliest Catch sees you playing as an eternally hopeful octopus, seeking to blend in with humankind without alerting suspicions. Over at Sony's stand, Octodad: The Dadliest Catch was waiting to charm players and gather crowds with its glorious comedy of awkwardness and antic mishap. Titanfall and Call of Duty may have drawn the biggest lines at the first day of EGX, but on the show floor, another - far stranger - game was getting a lot of buzz too. Wait - was that my wedding or Octodad's? I can't tell anymore. Do you remember your wedding day? I certainly remember mine: the broken window, the cake trampled underfoot, the joy on my wife's face when I threw that huge gold ring over her wrist, like a hoop landing on a weighted bottle at a Coney Island concession.
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